I found Eve’s article very interesting. I consider myself a gamer, and have over the years gone beyond the conventional forms of game. I had never heard of this type of game specifically, though it seems almost like a virtual Dungeons and Dragons with a little less freedom on the part of the player. It is also similar to online role playing games. I once joined a Star Trek based role playing game online. I was grouped with four other “ensigns” and we were all given an area (tactics, biology, etc.) of expertise to be in charge of. We were assigned to a superior officer who delegated a mission to us and the rest of the game unfolded depending on the narratives that the other players and myself would write, and send to each other via e-mail.
In Eve’s IF game, it is very clear that the success of play depends heavily on the narrative. I have not played his game, but from the pictures of the interface in the article, I can see myself becoming bored quickly. I attribut this to a few things: the fact that i grew up playing loud, bright, and animated games from a young age, and games have only gotten more complex and engaging as time went on, and I am a visual person, there needs to be something that I can see to really immerse myself in it (in terms of a game). Even when I play D&D there are dice, and miniatures, notes to be taken during play, etc. However, if the story was engaging enough, I can see how a game like Eve’s could become very compelling. It seemed to me that it was like Myst without the environment. You have a PC who is bound to a certain eventual course, but he/she decides his/her pace, when certain actions/objectives are completed, etc.
The above really comes from my viewpoint as a gamer, looking solely at the entertainment value. In that department I think that the IF game type comes up short, at least in this day and age when there are so many consoles and programs that have high levels of activity, color, and other bells and whistles. That being said, I think that this type of game could be considered “serious” in that it seems it would require a higher level of concentratiion and thus a better retention when play was ended. Something could be learned from games of this genre.
